The creature stands there, looking at the world it has created...

Features:

  • ~900 words
  • 2 endings

Made in 36 hours for Velox Formido

Mild content warning for very unhealthy friendship dynamics (gaslighting, manipulation, abandonment).

Credits:

Music: 蛍光灯とグランドピアノ by Masuo
Clipart, images, SFX: Pixabay

Everything else by me, Tele

Published 13 hours ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorteletuu
GenreVisual Novel
Made withRen'Py
Tags2D, artgame, Dark, Experimental, Multiple Endings, Ren'Py, Short, Text based

Download

Download
theworldofacreature-1.0-mac.zip 106 MB
Download
theworldofacreature-1.0-pc.zip 111 MB

Comments

Log in with itch.io to leave a comment.

"Maybe even monsters have feelings. But that doesn't make them human."

i have many things i want to compliment on this one. first, the aesthetic is absolutely banger: i love the simplistic main menu, the eerie music,  the  strange bg, the blue creature with its yellow eyes. it's right up my alley. i fell in love with it at first sight.

second, the story. it's very relatable. i feel we are used to toxic friendship  dynamics being represented as jealously, envy -- with abusive wording  and people that are clearly fake. but in here, creature looks apparently like someone trying to work things out -- "You should have just told me if you didn't like it" -- and a victim -- "You just chose not to trust me anymore". But it's all an act. Even if it says it is open to discussion, it hides behind the "I didn't know better, I'm just a creature" mentality and blames its friend for everything. In the end, the problem is always the other people.  It says it is open to discussion, but if it discusses creature's flaws, it's not a  discussion anymore -- it turns into an accusation, and a very "unfair" one at that. i've been there and it absolutely sucks. i'm very happy with how it  is represented here, very realistically. 

i also like both endings and how they feel like. one is to choose to see creature  as a "friend" -- and realize you fear it. how trauma conditioned  you to fear someone that was supposed to make you feel comfortable. the other one, "monster", is not only realizing the damage creature  has been doing, but also acknowledging it suffers with it too. but more  than just being empathetic with it, the main character sets a boundary.  empathy without boundaries is just self-destruction.

i really liked this game. really really really.  its definitely entering my  favorites. thank you for this. take care.